![]() Your Flutter app, it will be used by the Apple, Android, and web versions of Since Flutter is a multi-platform framework, each Firebase plugin is applicableįor Apple, Android, and web platforms. (for example: Cloud Firestore, Authentication, Analytics, etc.). You access Firebase in your Flutter app through the variousįirebase Flutter plugins, one for each Firebase product Rebuild your Flutter application: flutter run Options: DefaultFirebaseOptions.currentPlatform, In your lib/main.dart file, import the Firebase core plugin and theĬonfiguration file you generated earlier: import 'package:firebase_core/firebase_core.dart' Īlso in your lib/main.dart file, initialize Firebase using theĭefaultFirebaseOptions object exported by the configuration file: await Firebase.initializeApp( That your Flutter app's Firebase configuration is up-to-date: flutterfire configure The core plugin: flutter pub add firebase_coreįrom your Flutter project directory, run the following command to ensure Re-running the command ensures that your Flutter app's FirebaseĬonfiguration is up-to-date and (for Android) automatically adds anyįrom your Flutter project directory, run the following command to install Performance Monitoring, or Realtime Database. Start using a new Firebase service or product in your Flutter app,Įspecially if you start using sign-in with Google, Crashlytics,.Start supporting a new platform in your Flutter app.Product's Flutter plugin must already be imported into your Flutter app.įlutterfire configure, you need to re-run the command any time Note: For the FlutterFire CLI to add the appropriate Gradle plugin, the Product-specific Gradle plugins to your Flutter app. (for Crashlytics or Performance Monitoring on Android) Adds the required Identifiers for each platform you selected. Note: This Firebase config file contains unique, but non-secret Many Firebase products, like Crashlytics and Remote Config.Ĭreates a Firebase configuration file ( firebase_options.dart) and adds it ![]() In your project, which enables you to have an optimal experience using Note: Here are some tips about setting up andįor adding apps to a Firebase project, including how to handle Your current Flutter project configuration. If you already have apps registered in an existingįirebase project, the FlutterFire CLI will attempt to match them based on You can select either to use an existing Firebase project or to create a For each selected platform, the FlutterFire CLI creates a new The flutterfire configure workflow does the following:Īsks you to select the platforms (iOS, Android, Web) supported in yourįlutter app. ![]() Use the FlutterFire CLI to configure your Flutter apps to connect to Firebase.įrom your Flutter project directory, run the following command to start theĪpp configuration workflow: flutterfire configure Step 2: Configure your apps to use Firebase Install the FlutterFire CLI by running the following command from anyĭirectory: dart pub global activate flutterfire_cli Log into Firebase using your Google account by running the following Step 1: Install the required command line tools If you don't already have a Flutter app, you can complete the GetĬreate a new Flutter app using your preferred editor or IDE. Operating system, including the following: Connect to the Cloud Functions emulator.Connect to the Cloud Storage for Firebase emulator.Connect to the Realtime Database emulator.When your phone is connected live, of course, the "No connected devices" notice no longer appears. Please be aware you may also need to choose Airplane mode if your phone is not responding to your application run/debug commands. This is easily done having gone into settings to place your phone in Debug mode. Of course, if you prefer to test your application on a live device, in real time, you only have the small duty to connect one. Please see the Android Virtual Device Manager for more information. The "emulator-5554" is now emulating an actual device that your application runs in as you develop, as though you had connected an actual device via USB cable to your workstation/computer. emulator." shows you have chosen to target Android 9 for this particular project. ![]() The "No connected devices found" alert is informing you that you have not connected a physical device. You merely have a decision at any time toĭevelop your app on a real device, or, forgoing an actual device, to use an emulation of the desired device.
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